As a notorious Pirate Lord use your Captains to command your
fleet. Gain Notoriety by controlling territory on the board but remember
not to neglect your own secret stash of Doubloons! Gain Doubloons by
smuggling goods for the local islands or for finding treasure. Your Captains
will accept Doubloons as a Bribe to put in extra effort fighting on your
behalf. Careful though, if you become too notorious other pirates may
turn bounty-hunter to increase their own reknown.
A competitive game with direct player interaction and deterministic
combat, it plays in about 2 hrs. including teaching and learning
time. Variations for all player counts between 2-6 players have
been designed and tested but the recommended player count is 4.
A picture from a recent 5 player play test!
Agonizing over where to place our Captains.
The .png file for the Player cheat sheet.
An online play test using the TTS mod.
An older version of the game during a play test.
Move one of your Ships twice, or two once each.
If you are moving a Galleon you must control the Hex it's
moving out of.
Bribe (1+): Move a Ship once.
Replace an opponent’s Sloop with one of your
own in a Hex that contains at least one of your
If the opponent has more Notoriety than you gain one Doubloon.
Draw any combination of two Charts and keep one.
Bribe (1+): Draw a Chart.
Build two Sloops in a single Hex that either
contains your Port or one of your Galleons and
no enemy Ships.
Bribe (2): Build a Sloop in the same Hex.
-- OR --
Build a Galleon in a Hex you control and that
also leaves at least one Hex between it and
your other Galleons. Gain Doubloons equal
to the number of Doubloons in Captain Power
spots then choose a Captain Power from the
pool and add one Doubloon to the spot where it was.
Sink an opponent’s Sloop in a Hex that contains
at least one of your Ships.
If they have more
Notoriety than you gain one Notoriety.
Bribe (2): Move a Sloop one Hex before the Sink action.
-- or --
Bribe (2): Sink a Sloop in the same Hex.
-- OR --
Sink an opponent’s Galleon if you have more
Sloops in the Hex than the Galleon’s owner.
Gain Notoriety according to the Galleon Sink
chart and then the opponent may draw a Chart.
Hex control in PLotSS is extremely simple.
To determine who controls a Hex simply count
the number of Sloops, Galleons, and Ports in
the Hex for each Player and then whomever
has the most controls the Hex. If there is
a tie then no Player is considered to control
During the Notoriety Round each Player gains
Notoriety equal to the number of Hexes they
control plus any bonuses they may get from
their Captain Powers. Track Notoriety using
the track around the outside of the board.
Other common ways to gain Notoriety are
sinking the Ships of notorious Players
and winning Legendary Treasures.
Doubloons are a VP/currency combo that
are used for paying Bribes to improve the
actions you take, in addition to being
worth points at the end of the game.
Keep your Doubloons in your secret stash
so other players won't be sure just how
much of a hoard you have.
The three common ways to gain Doubloons are:
completing a Chart, Pirating a Player more
notorious than you, and picking a later
The Sail-Speaker Pirate Lord
For every Sail action you may take the Bribe twice for free.
The Relentless Pirate Lord
For every Build action you may place 3 Sloops instead of 2.
When you take a Sink action the Sloop taking the action also sinks.
You may use a Sink action to Sink up to two of your own Ships in the same Hex.
Gain a Doubloon for each Ship sunk this way.
The Mutinous Pirate Lord
When taking a Pirate action you may instead:
Bribe (1): Swap a Sloop in a Hex adjacent to a
Hex you control with one of your own. The targeted
Sloop must be the only Ship of that color in the Hex.
Pay this Bribe to the opponent whose Sloop you Pirate.
The Shipbreaker Pirate Lord
When sinking a Sloop you may move a Sloop one
Hex before taking the action. You cannot move
and then not sink a Sloop.
You may not pay Sink Bribes.